In 2018 developer Team Alto is back with a follow-up called Alto’s Odyssey, the game has alike gameplay style to the unique but with a few new twists and a brand new setting.
The innovative Alto’s Adventure, launched three years ago, was a sheer success.
Players loved the straightforward yet thrilling gameplay, magnificent visuals and a calming soundtrack, ensuing in millions of copies being sold across numerous platforms.
It’s now out for iPhone, iPad and Apple TV and we determined to take a look.
However, let’s share my experience while playing Alto’s Odyssey game for free and paid version. check out quick review on Alto’s odyssey.
Unlike the snow-enclosed peaks of Alto’s Odyssey, you glide down sand-covered dunes in a desert in this game.
You glide on your own but you have to tap the screen to bound over rocks.
When you get adequate air off of a jump, you can push and hold to do a flip. You can also bound on ropes to crush them.
Doing either of these things expands your speed and also gives you provisional protection to break through rocks.
New additions in this game comprise hot air balloons, which you can now rebound on to cover longer distances. Walls that you can glide on and water lets you rebound off and get additional speed while sliding.
Irregularly, you will also come across whirlwinds that will shove you up in the air. These are all fun novel additions that put in more depth to the gameplay without adding too much difficulty.
They did get rid of the man pursuing you on horseback from the preceding game.
currently Alto’s Odyssey is available for iOS and Google play
You still gather coins as you go along.
These assist you buy extra items:
- helmet to guard you from crashes,
- magnet timers that boost the time of the collectible magnets that aid you gather more coins,
- wingsuit to make you fly, and more.
You also release new characters as you play along.
All the items are purchased using the in-game currency that you obtain as
you play and there are no in-app purchases. The $4.99 you disburse for the game is all you’ll ever pay.
Alto’s Odyssey: Zen Mode
As before, Alto’s Odyssey also comprises Zen mode, which was additional on public demand in the unique game. Zen mode lets you play without any score or deaths, so you can fool around without any distractions. It also has a dissimilar soundtrack for a more passive experience.
The overall gameplay is still outstanding. In spite of the one button mechanics, the game never feels uninteresting or overly naive.
You can prefer to play secure if that’s more your speed or you can take risks and go for those single or even double flips in the air and lively off of rocks to reach higher.
There’s a good possibility you’ll fall on your face much earlier by doing that but therein lies the fun. The new gameplay elements also interest up things satisfactorily; I found wall riding chiefly challenging and it’s not something I can always get correct. On the occasions I do, they are moderately gratifying, especially lining up numerous wall rides in a row.
Read Reviews: Beach Buggy Racing 2: Island Adventure Review
And for times when you just want to stay on skating without having to be anxious about landing your jumps properly or collecting all the coins, there is always the Zen form.
If I have any complaints, it’s that it can be a bit difficult to mark the rocks sometimes, particularly during the darker night scenes.
The game has attainments that are unlocked when you do a exacting thing like, for instance, smash two rocks in one run or turn over twice in the same run, but in its place of all being obtainable at once,
these are given to you three at a time, so you could have, say, shattered rocks twice in one run numerous times in the past but it wouldn’t count until the game presents you that exacting attainment at some point in the future.
It will also give you the subsequent set of achievements only after you absolute the first three and they never really seem to be in any exacting order of complexity and just seem accidental at times.
Many other sites provide review for recently launched games, one of the gaming review site I came across before somedays is gamertray.com. Read blogs on it if you are also interested in reading quality blogs on games.
Coming back to our Alto’s odyssey Lastly, it’s still probable to die in the Zen mode, it’s just that the game doesn’t rearrange and you can just prolong playing from that point onwards.
I can appreciate that happening if you, say, fell in the canyon or on your face while turn over but having rocks all over the place to tour you over breaks the run of the game and doesn’t feel very zen-like to me.
Visually, the game is flawless.
Alto’s Adventure was always a attractive game but Alto’s Odyssey looks eye-catching, with a beautiful set of color palette painting the desert landscape across the day.
Like the preceding game, this one, too, has a 24 hour day and night cycle with diverse weather.
Read More: Alto’s Adventure Review
The time of the day and weather keeps varying while you are in the game, self-governing of whether you are playing or not or which mode you are in. This, along with the procedurally produced levels, ensures the game always looks diverse every time you play it.