Game Reviews

Beach Buggy Racing 2: Island Adventure Review

Beach Buggy Racing 2 established a very reputable score of 7/10 when we analyzed it, making it the most excellent non-licensed karting game on the arrangement.

It didn’t do anything mainly extraordinary but was a rock-hard enough kart racer that didn’t affront us too much. Now the sequel is here, and you recognize something? It’s even improved.

Not by a million miles, mind you, but it does now denote that

if for whatever cause you just desire good old-fashioned karting fun without any licensed shenanigans attached,

this might just be the best alternative accessible to you now.

As with its predecessor, Beach Buggy Racing 2: Island Adventure‘s title may invoke up images of tropical locations,

but while there is a profusion of sunkissed shores to race along, there are also more speckled locales.

There are 23 tracks in total, contrasted to 15 in the preceding game,

and new additions comprise Daytona Stadium (which is essentially a ‘homage’ to Wario Stadium),

the innovative Biodome Delta, and the post-apocalyptic Dystopia.

There are 13 racers to prefer from, with one unseen character (as conflicting to 10 in the first game).

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Newcomers embrace BeatBot (part-beatbox, part-robot), Clutch (an “inexplicable nomad of the wastelands”), and the unconventional purple-haired Mikka.

Every character has their own particular moves,

which makes desiring them a slightly more appealing task than in most other karting games.

beach buggy racing gameplay
Beach Buggy Racing 2 : Island adventure

Lead character Rez, for instance, has a move known as Burning Rubber

where he gets a speed to enhance and leaves a scorching trail behind him that spins out any enemies who drive over it.

Disco Jimmy, in the meantime, gets the “Dance Fever” move,

which places a disco ball above other racers’ heads and creates them pull over to boogie while he overtakes them.

It’s an amusing way to give some diversity to a set of characters who,

let’s face it, most players won’t be acquainted with from Adam. 

There’s also a wide diversity of power-ups,

44 of them to be exact, which can seem a little intimidating at first.

Even though there’s a tremendously helpful Collection menu where you can sight each one of them, read what it does and even get tips on how most excellent to use and avoid them, learning 44 of anything can be overpowering, which is where the astonishingly outstanding Adventure mode comes into play.

This is a story form of sorts that begins you off with just two characters, six cars (out of 40),

and a far more convenient 14 power-ups.

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Adventure mode comprises 149 detach events, which come in a variety of flavors: usual races, time trials, Last Car Standing, float and weapons challenges, and even the infrequent multi-race championship.

As you occupy yourself through them and make stars you’ll undo more characters, cars, and power-ups at a stable rate,

which makes it a lot easier to gradually get used to everything one hunk at a time.

Pointless to say, gathering all 447 stars will take you a while, particularly because you can also set a complexity level for each of them (implication if you really want to correctly

total it you’ll require to get three stars on each event in Very Hard complexity).

Beach Buggy Racing 2 2
Beach Buggy Racing 2: Island Adventure

And yet, critically, having a mode this size doesn’t actually feel like a chore because of the method you’re often unlocking new things.

Also keeping things exciting is the fact that all 14 characters and all 40 cars have their own modified set of accomplishments,

and clearing them all will get you a swap outfit or gold color scheme correspondingly.

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These vary from straightforward tasks like winning a sure number of races with an exact car,

to more complicated ones like drifting 2500m in a solitary race with your car and still winning.

It’s an immense way to make sure you’re doing more than just involuntarily taking part in races, and if you’re the type who needs to gather everything, there’s a huge degree of longevity here.

All of this would be for naught if the real racing was hot trash, of course, but luckily that isn’t the case. Everything’s about as hard as you could expect;

the handling is nice and receptive, power sliding is pleasing (though you can’t get big speed boosts out of them, which is a disgrace) and while many of the roads are quite extensive, the course designs are still completely agreeable and some of the shortcuts are fun to find the way.

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