Randomly produce games can be tricky as developers require being careful that their games don’t turn out to be annoying or recurring. This brings us to Card of Darkness, an adventure/puzzle/strategy/card game from Zach Gage, Pendleton Ward, and Choice supplies that features rudiments of arbitrariness.
You start your escapade in Glinhorn Forest, a place packed with monsters. The prediction foretold that you, the hero, would turn up and rescue this world from the darkness that’s overwhelming it.
Or at the slightest, that’s what the man at the store tells you. You’ll go during quite a few dungeons situated crossways in each area. Each dungeon is occupied with monsters, spells, and items.
Some will assist you, a few will hurt you. Your goal is to go throughout the dungeon with no dying. There are a total of 8 areas crossways the map of the game.
Card of Darkness is typically a linear game, with hardly any exceptions that let you take a different path to reach a similar destination.
Every instance you go into a dungeon, you can provide at least one Card of Darkness. The Cards of Darkness are asset items that grant you some kind of aptitude.
Some abilities are not that obliging, while another capacity can boost your health or make spare potions emerge on each floor of a dungeon.
The dungeons are where the action comes to pass. Whenever you enter a dungeon you’ll see a floor with masses of cards.

These cards are randomly generated so, as Forrest Gump would say, you by no means know what you’re going to get.
You are familiar with, like a box of chocolates. Your principle is to create a path to accomplish the other side.
You do this by enchanting cards out of the stacks. If you take a card, you’ll contain to take them all.
Depending on what the card is, your strength has to fight an enemy, grasp a weapon or a spell, or use a healing potion.
Enemies will have a number under them that signifies the Life Points you’ll lose by attacking them.
Weapons also have a number beneath them that’ll help you lose fewer Life Points. In my opinion, I like the chance every dungeon had.
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Not meaningful what you’re going against makes you get ready around what you can control, which is the Card of Darkness and the other items you can pay for from the shop.
That being said, it might grow to be a little maddening and repetitive if you don’t pull a lucky game. I kid you not;
I spent roughly half an hour on a dungeon now to clear it in no time as of some random good RNG.
And yes, I did get mad, but I kept playing because I was having fun.
I think one of the things that kept me from rage quitting be the simplicity in Card of Darkness’s gameplay. It is borderline addictive.
Because you only have to tap around, you mechanically wanted to go in the dungeon again.
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Don’t get me wrong, losing as of randomness can get maddening, particularly if you’re on the last floor of a dungeon.
Though, luck is always a big factor in card games. Whether it’s Card of Darkness, Yu-Gi-Oh!, or Hearthstone.
Funny enough, I establish boss battles to be easier than the definite dungeons. currently, Card of darkness is available for iOS

When battling a boss, as an alternative to creating a path to irritation, you have to take cards of stacks until you find the heart of the boss. You have to devastate 3 hearts to win the battle.
One more thing I enjoyed about Card of Darkness is the next level of originality the team had for this game. the whole lot from the environment to the characters feels unique and colorful.
The characters have character, even the bad ones, and they’re pleasant, even if they don’t say that much. And of course, there are over 100 cards obtainable in the game.
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Sure, some enemy’s strength gets a little repetitive–like at first, you have a rock, and then you have an ice rock–but there are a ton of other enemies with exclusive styles and facilities that undo them from the rest.
It felt like completing a Poked of bad guys Overall, Card of Darkness is an unbelievable game.
Its simple, yet addictive gameplay, unbelievable visuals, and creative battles outweigh the mild annoyance you might get by its randomly create dungeons.